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AUTHORSHIP



INTERACTION
MAIN PROJECT
PROCESSING
V & A
LIBRE GRAPHICS
CONDITIONAL DESIGN
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ARDUINO

Inside Jonathan Safran Foer's "Unmakeable" Interactive Book
Book printers said the award winning author's design "could not be made." Belgian publishing house Die Keure proved them wrong.

RESEARCH
Prior to deciding what concept and final idea I wanted to develop, I began to research existing Children's books and ways in which printed matter could be 'interactive'. The concept of manipulating the narrative within my children's book was my main focus. I came across this the artist and designer 'Jonathan Safran'. I particularly focused on investigating his printed paper work where he uses cut-outs techniques to alternate existing text matter.
This allows him to create his own narrative from one that already exist, and by doing so he has created a really imaginative, interactive outcome. His technique is visually really impressive, I did consider a similar approach where i would leave cut outs of the illustrations in my book for the reader to colour in. However, after creating a prototype before hand i found this would be very time consuming as it would have to be illustrated, cut-out and assembled by hand; giving a less professional final outcome.
Jonathan Safran
'Risky' is a hand-made interactive book which represents the company brand. I came across this design on the Behance website. I found the use of materials, cut-outs and slots really interesting and a unique concept to use to help navigate and showcase their brand.
"A short story on how the risky mobile pop-up shop was created! Handmade book with all the fun tricks you miss and remember from your childhood's favorite fairy-tale stories you read before going to "
Sir Quentin Saxby Blake, (born 16 December 1932) is an English cartoonist, illustrator and children's writer. He is known best for illustrating books written by Roald Dahl. I took inspiration from the sketch like illustrations Quentin creates. I also found whilst drawing some of the scenes in my children' book i used similar colours used by Quentin himself. I also created a similar effect of pencil drawings using the pencil tool on Adobe Illustrator, as sketches some drawings by hand, the remaining illustrations in my book i created initial using Illustrator alone.
Artist Inspiration:
Quentin Blake
Interactive Books
To the right is a children's book which uses puzzle pieces to assemble illustrations on the book. The book provides audience interaction and engages the reader to complete the story by assembling the images to help narrative the text. I found this existing example interesting and linked to my original concept of manipulating images rather than words.
Interactive Books : puzzle pieces
'Brown Bear, Brown Bear, What Do You See?' is a children's picture book published in 1967.
Written and illustrated by Bill Martin, Jr. and Eric Carle, the book is designed to help toddlers associate colors and meanings to objects.
Several version of the book i looked at also are adapted to include hardback flashcards with are extensions on to the books original narrative. I liked this idea of an additional object for the reader to hold and engage with.
'The Very Hungry Caterpillar' is a children's picture book designed, illustrated and written by Eric Carle, It features a caterpillar who eats its way through a wide variety of foodstuffs before pupating and emerging as a butterfly. Another wonderful and very famous Book by Carle in which creates interaction between the reader and his book "the Very Hungry Caterpillar". Using a series of simple circular cut-out the reader is able to navigate through this tale using their finger to turn the pages. The book also included varied length of pages which over lap another to create more texture and dimension.